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Marc's avatar

I’m tempted to even take this one step further and connect foraging target numbers with the type of foraging they’re doing in the terrain. Essentially, always asking my players what kind of foraging they’re doing.

The main way to make that choice meaningful I think (ie. “I’m going hunting for game” vs “I’m going to get some berries) would be to give bonuses for equipment or backgrounds. You could also map it to different skills depending on the foraging, but that seems too complicated.

NoizyDragon's avatar

Upon closer examination those gnomes turned out to be goblins wearing pointy red-hats.

The reaction roll surprised no one when we were “invited” to dinner.

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