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Hack & Cast's avatar

Solid ideas for treasure distribution. My initial idea for treasure distribution came out similar (although it was inspired by Skrym by Bob World Builder). My method is:

A solo monster or monster band has (d100 x Boss LV) of coins and one item per LV of the boss creature from one of d6: (1-2) Treasure (3-4) Tools (5-6) Miscellaneous Items (with similar sub-rolls for item traits, etc.)

I like that your tables include more of a chance for specific treasure types valuable to PCs, as I was relying on the Treasure table to do all the work there. I also can see the value of your system offering less wealth overall in order to keep PC’s more coin-hungry.

As for treasure value, I used 3d6 × 100 to determine the value of an item (similar to how the value of jewelry is determined in B/x). I am interested in seeing how your method for determining value works out!

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